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> Initializing Sildeax Engine v2.6...

> Loading Manchester Glow shaders...

> Compiling behavioral trees...

>> System Ready. Awaiting input.

Data wireframe visualization

The Dev-Candle Visualizer

Explore our three-tier development lifecycle. Hover over each stage to visualize the project trajectory and see the corresponding phase metrics update in real-time.

PHASE INPUTS Ready
PROTOTYPE
ALPHA
LAUNCH

Select a development phase above to see detailed stage information, deliverables, and technical requirements.

Manchester Glow Integration

Technical Specifications

  • > Build pipeline: CI/CD automated
  • > Shader complexity: Dynamic LOD
  • > Frame budget: 16.6ms (60fps)
  • > Memory footprint: Optimized per platform

Post-Launch Protocol

Upon Launch phase, automated telemetry collection begins. We monitor player behavior metrics in real-time to deploy hotfixes and balance adjustments within 24-hour windows.

Studio Engine Architecture

Our technical foundation is built on Unity's high-performance pipeline, modified with custom rendering logic to achieve cinematic fidelity without sacrificing frame stability. We don't just code features—we architect ecosystems.

Core Competencies

  • Systems Architecture

    Scalable state management for complex game loops

  • Performance Optimization

    Profiling and reduction of draw calls, memory leaks

  • UI/UX Integration

    Seamless overlay systems with controller support

  • Shader Pipeline

    Custom HLSL and graph-based material authoring

Sildeax Field Guide: Pre-Production

The Logic/Art Split

In Sildeax methodology, logic is the skeleton and art is the muscle. We never build one without scaffolding the other. This prevents technical debt from accumulating in visual systems and ensures artistic vision informs code structure.

  • > Logic: State machines, data flow
  • > Art: Shaders, animation curves
  • > Split: Parallel sprint cycles

Three Pillars of Assessment

1. Feasibility

Can it run at 60fps on target hardware?

2. Scalability

Will the architecture support DLC/expansions?

3. Aesthetic Unity

Does the visual style align with core mechanics?

Pre-Production Pitfalls

  • Over-engineering systems before art direction is locked
  • Ignoring platform constraints during concepting
  • Separate teams for logic and art (communication breakdown)
GLOSSARY
Manchester Glow: Sildeax proprietary shader technique using selective bloom and chromatic aberration for ethereal lighting.

Visual Spotlight: Process in Motion

A narrative glimpse into how logic and art intersect during our production pipeline.

Unity workspace dual monitors
STAGE 01

Code Architecture

Character wireframe mesh
STAGE 02

Model & Rig

Cinematic game render
STAGE 03

Lighting & Mood

Signals of Trust & Quality

Performance Benchmarks (Examples)

Memory Usage 2.4GB Peak
Render Calls 450 Avg
Load Time 1.8s

*Based on internal stress tests with live build assets.

"Sildeax resolved our shader compilation bottleneck, cutting build times from 45 minutes to 9. They embedded their Manchester Glow pipeline directly into our existing architecture."

Alex Chen
Lead Developer, Indie Studio

"Their dual-track methodology (logic + art in parallel) changed our production cadence. We shipped on time with zero visual regressions."

Sarah Mitchell
Production Manager

"They delivered a tech demo that ran flawlessly on our target hardware. The performance analysis alone was worth the engagement."

David O'Connor
Technical Director
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Ready to start your build?

Let's discuss your project scope and technical requirements.